@startuml
sprite $volume_up [48x48/16] {
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}


!define MATERIAL_VOLUME_UP(_alias) ENTITY(rectangle,black,volume_up,_alias,MATERIAL VOLUME_UP)
!define MATERIAL_VOLUME_UP(_alias, _label) ENTITY(rectangle,black,volume_up,_label, _alias,MATERIAL VOLUME_UP)
!define MATERIAL_VOLUME_UP(_alias, _label, _shape) ENTITY(_shape,black,volume_up,_label, _alias,MATERIAL VOLUME_UP)
!define MATERIAL_VOLUME_UP(_alias, _label, _shape, _color) ENTITY(_shape,_color,volume_up,_label, _alias,MATERIAL VOLUME_UP)
skinparam folderBackgroundColor<<MATERIAL VOLUME_UP>> White
@enduml